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AI Insights · Timothy · April 2024

Top 5 Third Person Games on iOS in South Africa Q1 2024

Discover the performance trends of the top 5 third person games on iOS in South Africa for Q1 2024, including key metrics such as weekly downloads, revenue, and active users.

Top 5 Third Person Games on iOS in South Africa Q1 2024

In the first quarter of 2024, the top 5 third person games on iOS in South Africa demonstrated varied performance trends across key metrics such as weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a comprehensive look at how these popular games fared over the quarter.

Subway Surfers from Sybo Games ApS showed a fluctuating trend in weekly revenue, peaking at approximately $1K in the week of March 11. Weekly downloads varied, with a notable increase to 5.3K in the final week of March. Active users saw a peak of around 80K at the end of January, followed by a decline and a subsequent stabilization around 71K towards the end of March.

Last War:Survival by FirstFun experienced significant revenue growth early in the quarter, reaching a high of about $8K in the first week of February. Downloads showed a decreasing trend, from 3.6K in early January to under 1K by the end of March. Active users also saw a decrease, from approximately 4.7K at the beginning of the quarter to around 3.8K at the end of March.

Car Parking Multiplayer managed to maintain a relatively stable weekly revenue, hovering around $700, with a slight peak to about $800 in the last week of March. Weekly downloads saw an uptrend mid-quarter, reaching over 2K by the end of March. Active users displayed a stable pattern, increasing from around 10K in early February to approximately 14K by the end of the quarter.

Going Balls from Supersonic Studios Ltd experienced a modest revenue trend, peaking at around $90 in the last week of March. Downloads were initially low but saw a significant rise to over 2K in the final week of March. Active users followed a similar pattern, increasing from approximately 3.5K in early February to about 5.6K by the end of the quarter.

Finally, PUBG MOBILE by Tencent Mobile International Limited exhibited strong revenue growth, peaking at around $8.3K in the final week of March. Weekly downloads remained relatively low but saw an increase to about 1K in the last week of March. Active users demonstrated stability, with a peak of approximately 77K in mid-March, ending the quarter at around 75K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024